What happens when a group of strangers spends a day debating immigration?
There are important differences in the uses and meanings assigned to audience metrics in the United States and France.Research by Angèle Christin
An end-to-end system for capturing and analyzing the “screenome” of life in media.Research by Byron Reeves
An empirical evaluation of college students’ interest in self-tracking revealed several motivations that were related to individual characteristics and preferred tracking tools.Research by Gabriella Harari
Computational journalism promises to lower the cost of investigative journalism and increase demand among readers.Research by James Hamilton
Surveillance-based for-profit media such as Facebook are creating new relationships between the arts, the corporation, and their respective publics.Research by Fred Turner
Using deep-learning and social media data to learn about collective action and social mobilizationResearch by Jennifer Pan
Patients that text during surgery need fewer narcotics to get through their operation than people playing angry birds.Research by Jeff Hancock
Ordinary Americans increasingly dislike and distrust those from the other partyResearch by Shanto Iyengar
Although most people think legislators should listen to the public in making decisions, few think they do so.Research by Jon Krosnick
Democracy is under siege in most countries, deliberative democracy can reinvigorate our democratic politics.Research by James Fishkin
How AR social interaction changes task performance, nonverbal behavior, and social connection with other physically co-located people.Research by Jeremy Bailenson
Artificial intelligence is remaking the news. Those who control it are reshaping society. Communication scholars and JSK journalists weigh in on the issue.
Prof. Byron Reeves and colleagues say the phrase can’t remotely capture our ever-shifting digital experience. Say hello to the “screenome.”
Virtual Human Interaction Lab researchers found that after people had an experience in augmented reality (AR) – simulated by wearing goggles that layer computer-generated content onto real-world environments – their interactions in their physical world changed as well, even with the AR device removed.