Check health-related information about the coronavirus from established news sources rather than from shared stories in social media, advises Prof. Jeff Hancock.
In TIME and The Atlantic articles, Prof. Jeff Hancock discusses the impact of social media during the crisis and the benefits of virtual meals with friends.
In a complex news environment, Communication professors urge voters to be careful consumers of political information and to think hard about where information comes from and how it reaches them.
The 2020 Rebele Symposium – held the day after Super Tuesday – focuses on swing-state coverage of the presidential election and features reporters from Pennsylvania, Wisconsin, Michigan and Florida. Watch the video.
A Conversation about the New York Times 1619 Project. Featuring New York Times correspondent Nikole Hannah-Jones and writer Kiese Laymon. Moderated by JSK managing director Michael Bolden. Watch the video.
Prof. Byron Reeves and colleagues say that we need to move beyond measures of screen time, and record and analyze everything people see and do on their devices.
Prof. Gabriella Harari finds that it’s personality that influences how people use their digital devices; technology is just a medium to channel our everyday behavior.
“Our data suggest that Google’s search algorithm is not biased along political lines, but instead emphasizes authoritative sources,” said Prof. Jeff Hancock.
Research by Prof. Jon Krosnick and colleagues shows how uncertainty in scientific predictions can help and harm credibility.
Prof. James Fishkin and colleagues brought american voters together for a nonpartisan discussion about the major issues of the 2020 presidential election.
Artificial intelligence is remaking the news. Those who control it are reshaping society. Communication scholars and JSK journalists weigh in on the issue.
Prof. Byron Reeves and colleagues say the phrase can’t remotely capture our ever-shifting digital experience. Say hello to the “screenome.”
Virtual Human Interaction Lab researchers found that after people had an experience in augmented reality (AR) – simulated by wearing goggles that layer computer-generated content onto real-world environments – their interactions in their physical world changed as well, even with the AR device removed.